1. Uppon entering the server at the Character selection screen.
2. At any Cosmetic Master.
Cosmetic Masters:
In order to customise your character you will need to purchase the Advanced Makeover Scroll from either Cubi or Event Shop. Press O in order to open both of them!
Once you purchased your Advanced Makeover Scroll, which has a customized cooldown in order to quickly apply/remove cosmetic changes done on your character. Bring the Advanced Makeover Scroll to any Cosmetic Master: Click to preview!
You will get to your Customization Panel:
Save your preset, that will now form a tweakable ini. file in your Evolved folder:
In the folders you will find your ini. file named “Example” (In our case), which, once opened will have following editable possibilities:
[3Parts]
scaleUp = head top length/slider
scaleMiddle = head middle length/slider
scaleDown = jaw length/slider
[BlendFace]
idFaceShape1 = top face shape (can be mixed)
idFaceShape2 = bottom face shape (can be mixed)
blendFaceShape = don't know?? everybody has 50
[Face]
scaleFaceH = face width
scaleFaceV = face depth/length
idFaceTex = face texture
[Faling]
idFalingSkin = nose crease model
idFalingTex = nose crease texture
[Forehead]
offsetForeheadH = forehead width
offsetForeheadV = forehead height
offsetForeheadZ = forehead depth
rotateForehead = forward/backward rotation
scaleForehead = forehead size
[YokeBone]
offsetYokeBoneH = cheekbone width
offsetYokeBoneV = cheekbone height
offsetYokeBoneZ = cheekbone depth
rotateYokeBone = up/down rotation
scaleYokeBone = cheekbone size
[Cheek]
offsetCheekH = cheek width
offsetCheekV = cheek height
offsetCheekZ = cheek depth
scaleCheek = cheek size
[Chain]
offsetChainV = chin height
offsetChainZ = chin depth
rotateChain = forward/backward rotation
scaleChainH = chin width
[Jaw]
offsetJawH = jaw width
offsetJawV = jaw height
offsetJawZ = jaw depth
scaleJawSpecial = lower jaw depth
scaleJawH = horizontal width
scaleJawV = vertical alignment
[Eye]
idThirdEye = third eye id
idEyeBaseTex = "set", eye base texture
idEyeHighTex = eye shadow texture
idEyeBallTex = eyeball texture
idEyeShape = eye shape
scaleEyeH = eye width
scaleEyeV = eye openness
rotateEye = up/down rotation
offsetEyeH = eye distance
offsetEyeV = eye height
offseteyeZ = eye depth
scaleEyeBall = eyeball size
scaleEyeH2 = 2nd eye width
scaleEyeV2 = 2nd eye openness
rotateEye2 = 2nd up/down rotation
offsetEyeH2 = 2nd eye distance
offsetEyeV2 = 2nd eye height
offseteyeZ2 = 2nd eye depth
scaleEyeBall2 = 2nd eyeball size
[Brow]
idBrowTex = eyebrow texture
idBrowShape = eyebrow shape
scaleBrowH = eyebrow width
scaleBrowV = eyebrow thickness
rotateBrow = up/down rotation
offsetBrowH = eyebrow distance
offsetBrowV = eyebrow height
offsetBrowZ = eyebrow depth
scaleBrowH2 = 2nd eyebrow width
scaleBrowV2 = 2nd eyebrow thickness
rotateBrow2 = 2nd up/down rotation
offsetBrowH2 = 2nd eyebrow distance
offsetBrowV2 = 2nd eyebrow height
offsetBrowZ2 = 2nd eyebrow depth
[Nose]
idNoseTex = nose "preset", texture
idNoseTipShape = "width", tip shape
scaleNoseTipH = nostril width
scaleNoseTipV = nosril angle
scaleNoseTipZ = nose extension
offsetNoseTipV = veritical alignment
idNoseBridgeShape = bridge shape
scaleBridgeTipH = width
offsetBridgeTipZ = height
[Mouth]
idMouthUpLipLine = upper lip shape
idMouthMidLipLine = middle lip shape
idMouthDownLipLine = bottom lip shape
thickUpLip = upper lip size
thickDownLip = bottom lip size
scaleMouthH = right width
offsetMouthV = vertical alignment
offsetMOuthZ = depth
idMouthTex = lip texture
offsetCornerOfMouthSpecial = right corner height
scaleMouthH2 = left width
offsetCornerOfMouthSpecial2 = left corner height
[Ear]
idEarShape = ear shape
scaleEar = ear size
offsetEarV = ear vertical alignment
[Hair]
idHairModel = hair model
idHairTex = hair texture
[Moustache]
idMoustacheTex = "light" facial hair
idMoustacheSkin = "heavy" facial hair
idGoateeTex = "heavy" facial hair texture
[Color]
colorHair = hair color
colorFace = face color
colorEye = ?? probably base color of eye model without a texture
colorBrow = eyebrow color
colorMouth = lip color
colorEyeBall = eye color
colorMoustache = facial hair color
[Body]
bodyID = body model
colorBody = body color
headScale = head size
upScale = chest size
waistScale = waist thickness
armWidth = arm thickness
legWidth = leg thickness
breastScale = breast size
Our server has customized:
Codes for our customized Eye textures: