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Territory War - New ruling

Evolved Perfect World

🏰 Territory War Rules

 

These rules apply to all factions and players participating in Territory War (TW). By bidding on or defending territory, your faction agrees to follow all rules below. Failure to comply may result in penalties.

βœ… TL;DR — PLAYER VERSION
βœ”Be a real faction (15+ real players)
βœ”Be in the faction 100+ hours
βœ”Bid = show up
βœ”Enter within 5 minutes
βœ”Bring enough characters
βœ”Leave base
βœ”Actually fight
βœ”No waiting, no stalling, no passive play
Anything else = NO-SHOW. (Attacker Side)
Sections 1 – 3

πŸ‘₯ Faction & Character Eligibility

1.1Real Faction Requirement

To participate in Territory War, a faction must consist of at least 15 unique human players.

“Unique human players” means real individuals — not characters. This requirement applies to:

  • Bidding on territory
  • Defending territory
  • Owning territory
  • Requesting a faction icon
1.2Alt Characters & Faction Composition

Factions are not evaluated based on whether characters are “mains” or “alts”. However:

  • Using alternate characters does not reduce Territory War participation requirements.
  • Factions must be able to meet all participation rules without relying on excessive alt usage.
⚠ Rule of thumb

If your faction cannot meet participation requirements at the scheduled time, it must not bid.

1.3Alt Faction Definition

A faction is considered an Alt Faction if it does not meet the minimum unique-player threshold. To be eligible, a faction must satisfy at least one of these conditions:

A. A minimum of 15 unique human players whose characters are not alts of players participating in another Territory War faction
— OR —
B. At least 30% of the faction’s active members are unique human players

A faction that fails both conditions is classified as an Alt Faction.

1.3.1Alt Faction Restriction

Alt Factions are not eligible to:

βœ–Bid on territory
βœ–Defend territory
βœ–Own territory
βœ–Participate in Territory War in any capacity

This applies regardless of faction size, bidding outcome, or compliance with other participation requirements.

How it's determined

Determinations are made using account ownership, login data, device identifiers and other administrative tools available to staff.

2Character Eligibility

A character must be a member of its faction for at least 100 hours to participate in Territory War.

  • Leaving or being removed from the faction resets this timer.
  • Applies to both attackers and defenders.
3Concurrent Character Limit

Each human player may have up to 3 characters online at the same time, including during Territory War. This allowance does not:

βœ–Reduce participation requirements
βœ–Justify delayed entry
βœ–Excuse partial or passive participation
Section 4

πŸ“œ Territory Bidding Obligation

4Winning a Bid Is a Binding Commitment

If your faction wins a bid, it is expected to:

βœ”Enter the Territory War on time
βœ”Bring the required number of characters
βœ”Actively participate in the war
⚠ Important

If your faction cannot do this at the scheduled time, do not bid.

Section 5

βš” Participation Requirements

To be considered as participating in a Territory War, all conditions below must be met.

 
5.1Entry Timing (Attacker side)

The required number of characters must enter the Territory War instance within the first 5 minutes of the official TW start time.

5.2Minimum Required Characters

The minimum number of characters is based on faction size at the time of bidding:

Faction Size Minimum Characters Required
50 – 99 5
100 – 149 10
150 – 200 15

All required characters must enter within the first 5 minutes and participate actively (see 5.3).

5.3Active Participation (Core Rule)

Being inside the Territory War instance is not sufficient. A faction is participating only if the required number of characters actively engage. Active participation includes:

βœ”Attacking enemy players
βœ”Attacking enemy towers
βœ”Attacking enemy NPCs
βœ”Contesting objectives and lanes toward the enemy base
5.4What Does NOT Count as Participation

These behaviors do not count, even if characters are inside the instance:

βœ–Waiting at base
βœ–Remaining idle outside base
βœ–Moving around the map without engaging objectives
βœ–Avoiding combat intentionally
βœ–Performing token or one-time actions to “show presence”
βœ–Stalling or delaying the war
βœ–Waiting for another Territory War to finish
βœ–“Fair play” or sportsmanship delays
βœ–Agreements with the opposing faction
Bottom line

Participation must be active and objective-focused.

Sections 6 – 7

🚫 No-Shows & Throwing

6No-Shows & Non-Participation (Attacker side)

A faction is considered a no-show if it wins a bid and fails to meet any participation requirement in Section 5. This includes:

βœ–Not entering on time
βœ–Not bringing enough characters
βœ–Staying at or near base
βœ–Passive or evasive play
βœ–Failing to contest objectives
⚠ No excuses

Intent, explanations or agreements are irrelevant.

7Intentionally Losing / Throwing

Intentionally losing a Territory War is treated the same as a no-show. This includes:

βœ–Passive play
βœ–Refusing to engage
βœ–Coordinated surrender
βœ–Pre-arranged outcomes or land trading
πŸŽ₯ Evidence required

Action will be taken only when clear, objective evidence is provided (screenshots, videos, logs).

Sections 8 – 10

βš– Enforcement & Penalties

8Enforcement & Evidence
  • Territory War rules are enforced based on observable in-game actions.
  • Enforcement is report-based.
  • Speculation or assumptions are not valid evidence.
9Penalties
βš– Violations may result in
BANLoss of territory.
BANRestrictions on future bidding (ban of the member authorized to bid).
PERMA BANRepeat: Escalating punishment, up to permanent restrictions from bidding.
10Final Notes
  • Territory War start times are fixed and absolute.
  • If your faction cannot meet these rules, do not bid.
Section 11 · New

πŸ† Ranking

11Point-Based Ranking

Rankings are determined by accumulated points rather than the number of lands held. Lands are prioritized by level, encouraging more competition for key territories.

Each territory produces points while occupied — the more you hold, the more points you earn.

LV110 points each2 in total
Archosaur City, City of a Thousand Streams
LV25 points each7 in total
Etherblade City, City of the Lost, City of the Plume, Dreamweaver Port, City of Raging Tides
LV31 points each43 in total
All other normal regions
Rewards

Land rewards remain the same as displayed in the Territory War UI in game.

Questions about Territory War? Contact BeasT or Raven.

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