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Territory War - New ruling


🏰 Territory War Rules – Evolved Perfect World

These rules apply to all factions and players participating in Territory War (TW).
By bidding on or defending territory, your faction agrees to follow all rules below.

Failure to comply may result in penalties.


1. Faction Eligibility

1.1 Real Faction Requirement

To participate in Territory War, a faction must consist of at least 15 unique human players.

  • “Unique human players” refers to real individuals, not characters.
  • This requirement applies to:
    • Bidding on territory
    • Defending territory
    • Owning territory
    • Requesting a faction icon

1.2 Alt Characters & Faction Composition

Factions are not evaluated based on whether characters are “mains” or “alts”.

However:

  • Using alternate characters does not reduce Territory War participation requirements.
  • Factions must be able to meet all participation rules without relying on excessive alt usage.

If a faction cannot meet participation requirements at the scheduled time, it must not bid.


1.3 Alt Faction Definition

A faction is considered an Alt Faction if it does not meet the minimum unique-player threshold defined below.

To be eligible for Territory War participation, a faction must satisfy at least one of the following conditions:

  • Have a minimum of 15 unique human players whose characters are not alternate characters of players participating in another Territory War faction,
    OR
  • At least 30% of the faction’s active members must be unique human players.

A faction that fails to meet both conditions is classified as an Alt Faction.


1.3.1 Alt Faction Restriction

Alt Factions are not eligible to:

  • Bid on territory
  • Defend territory
  • Own territory
  • Participate in Territory War in any capacity

This restriction applies regardless of faction size, bidding outcome, or compliance with other participation requirements.

Determinations are made using account ownership, login data, device identifiers, and other administrative tools available to staff.


2. Character Eligibility

  • A character must be a member of its faction for at least 100 hours to participate in Territory War.
  • Leaving or being removed from the faction resets this timer.
  • This applies to both attackers and defenders.

3. Concurrent Character Limit

  • Each human player may have up to 3 characters online at the same time, including during Territory War.
  • This allowance does not:
    • Reduce participation requirements
    • Justify delayed entry
    • Excuse partial or passive participation

4. Territory Bidding Obligation

Winning a Territory War bid is a binding commitment.

If your faction wins a bid, it is expected to:

  • Enter the Territory War on time
  • Bring the required number of characters
  • Actively participate in the war

If your faction cannot do this at the scheduled time, do not bid.


5. Territory War Participation Requirements

To be considered as participating in a Territory War, all conditions below must be met.


5.1 Entry Timing

(Attacker side)

  • The required number of characters must enter the Territory War instance within the first 5 minutes of the official TW start time.

5.2 Minimum Required Characters

The minimum number of characters required is based on faction size at the time of bidding:

Faction Size

Minimum Characters Required

50–99

5

100–149

10

150–200

15

All required characters must:

  • Enter within the first 5 minutes
  • Participate actively (see below)

5.3 Active Participation (Core Rule)

Being inside the Territory War instance is not sufficient.

A faction is considered to be participating only if the required number of characters actively engage in the Territory War.

Active participation includes:

  • Attacking enemy players
  • Attacking enemy towers
  • Attacking enemy NPCs
  • Contesting objectives and lanes toward the enemy base

5.4 What Does Not Count as Participation

The following behaviors do not count as participation, even if characters are inside the instance:

  • Waiting at base
  • Remaining idle outside base
  • Moving around the map without engaging objectives
  • Avoiding combat intentionally
  • Performing token or one-time actions to “show presence”
  • Stalling or delaying the war
  • Waiting for another Territory War to finish
  • “Fair play” or sportsmanship delays
  • Agreements with the opposing faction

Participation must be active and objective-focused.


6. No-Shows & Non-Participation

(Attacker side)

A faction is considered a no-show if it:

  • Wins a bid
  • And fails to meet any participation requirement in Section 5

This includes:

  • Not entering on time
  • Not bringing enough characters
  • Staying at or near base
  • Passive or evasive play
  • Failing to contest objectives

Intent, explanations, or agreements are irrelevant.


7. Intentionally Losing / Throwing

Intentionally losing a Territory War is treated the same as a no-show.

This includes:

  • Passive play
  • Refusing to engage
  • Coordinated surrender
  • Pre-arranged outcomes or land trading

Action will be taken only when clear, objective evidence is provided (screenshots, videos, logs).


8. Enforcement & Evidence

  • Territory War rules are enforced based on observable in-game actions
  • Enforcement is report-based
  • Speculation or assumptions are not valid evidence

9. Penalties

Violations may result in:

  • Loss of territory
  • Restrictions on future bidding (Bans of the member authorized to bid)
  • Escalating punishment for repeated offenses (permanent restrictions from bidding)

10. Final Notes

  • Territory War start times are fixed and absolute
  • If your faction cannot meet these rules, do not bid

 TL;DR (Player Version)

  • Be a real faction (15+ real players)
  • Be in faction 100+ hours
  • Bid = show up
  • Enter within 5 minutes
  • Bring enough characters
  • Leave base
  • Actually fight
  • No waiting, no stalling, no passive play

Anything else = no-show.


11. Ranking (New)

Rankings will be determined by accumulated points rather than the number of lands held. This change assigns priority to specific lands based on their level, encouraging increased competition for these key territories.


Territory War – Own Faction Order.

  1. Territory Levels

LV1 Territory: Archosaur City, City of a Thousand Streams
LV2 Territory: Etherblade City, City of the Lost, City of the Plume, Dreamweaver Port, City of Raging Tides
LV3 Territory: Other normal regions

  1. Territory Points: Each Territory produces a certain number of points when occupied. The more you occupy, the more points you will win.

LV1 Territory (2 in total): Each gives 10 Points
LV2 Territory (7 in total): Each gives 5 Points
LV3 Territory (43 in total): Each gives 1 Point

 The reward for mentioned lands remain the same as displayed in the Territory War UI (In game)


 

 

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