π° Territory War Rules
These rules apply to all factions and players participating in Territory War (TW). By bidding on or defending territory, your faction agrees to follow all rules below. Failure to comply may result in penalties.
π₯ Faction & Character Eligibility
To participate in Territory War, a faction must consist of at least 15 unique human players.
“Unique human players” means real individuals — not characters. This requirement applies to:
- Bidding on territory
- Defending territory
- Owning territory
- Requesting a faction icon
Factions are not evaluated based on whether characters are “mains” or “alts”. However:
- Using alternate characters does not reduce Territory War participation requirements.
- Factions must be able to meet all participation rules without relying on excessive alt usage.
If your faction cannot meet participation requirements at the scheduled time, it must not bid.
A faction is considered an Alt Faction if it does not meet the minimum unique-player threshold. To be eligible, a faction must satisfy at least one of these conditions:
A faction that fails both conditions is classified as an Alt Faction.
Alt Factions are not eligible to:
This applies regardless of faction size, bidding outcome, or compliance with other participation requirements.
Determinations are made using account ownership, login data, device identifiers and other administrative tools available to staff.
A character must be a member of its faction for at least 100 hours to participate in Territory War.
- Leaving or being removed from the faction resets this timer.
- Applies to both attackers and defenders.
Each human player may have up to 3 characters online at the same time, including during Territory War. This allowance does not:
π Territory Bidding Obligation
If your faction wins a bid, it is expected to:
If your faction cannot do this at the scheduled time, do not bid.
β Participation Requirements
To be considered as participating in a Territory War, all conditions below must be met.
The required number of characters must enter the Territory War instance within the first 5 minutes of the official TW start time.
The minimum number of characters is based on faction size at the time of bidding:
| Faction Size | Minimum Characters Required |
|---|---|
| 50 – 99 | 5 |
| 100 – 149 | 10 |
| 150 – 200 | 15 |
All required characters must enter within the first 5 minutes and participate actively (see 5.3).
Being inside the Territory War instance is not sufficient. A faction is participating only if the required number of characters actively engage. Active participation includes:
These behaviors do not count, even if characters are inside the instance:
Participation must be active and objective-focused.
π« No-Shows & Throwing
A faction is considered a no-show if it wins a bid and fails to meet any participation requirement in Section 5. This includes:
Intent, explanations or agreements are irrelevant.
Intentionally losing a Territory War is treated the same as a no-show. This includes:
Action will be taken only when clear, objective evidence is provided (screenshots, videos, logs).
β Enforcement & Penalties
- Territory War rules are enforced based on observable in-game actions.
- Enforcement is report-based.
- Speculation or assumptions are not valid evidence.
- Territory War start times are fixed and absolute.
- If your faction cannot meet these rules, do not bid.
π Ranking
Rankings are determined by accumulated points rather than the number of lands held. Lands are prioritized by level, encouraging more competition for key territories.
Each territory produces points while occupied — the more you hold, the more points you earn.
Land rewards remain the same as displayed in the Territory War UI in game.
Questions about Territory War? Contact BeasT or Raven.