It's Halloween, Evolved Community!
Welcome to our Halloween special, that comes with a lot of new things as well as other changes
The Event is split into 2 parts:
Halloween Parade (Invasion) will launch DAILY, in all Main cities (Lost City - Etherblade - Archosaur - Tellus City - City of Plume - Raging Tides - Thousand Stream City and Dreamweaver Port) at:
2:00 AM, 10:00 AM, 18:00 PM (Server time).
Each invasion lasts: 25 Minutes
Mobs will have the chance to drop the following items:
Used to craft items at the Trick or Treat NPC in ADC West, which will allow you craft to one of the following items:
You can also take Quests at Trick or Treat NPC in ADC West in order to kill Halloween Bosses. You will get Teleported into a unique Dungeon via the NPC: Trick or Treat.
The Bosses respawn every: 5 Minutes
Note: It has level ranges, and requires at least 2 characters to be in the same Squad - having the same level range (From X ~ Y)
Level Ranges:
Halloween Weapon Fashion (Version 1)
Halloween Weapon Fashion (Version 2)
Halloween Genies and Halloween Special Pack
Hello Evolved Community, beside the engine upgrade information below, we would like to point out, that this update was a major change required in order to apply the NEW Classes! It was the base/platform for all the work, that will from now on be applied. The tweaks are so huge and plenty, that mentioning all of them performance, engine and overall effect/game wise would fill up 10 entire patch notes. We have decided to point out below only the few, that we find reasonable to mention, and that might be interesting for the community. To conclude it in one sentence, after this update its a completely different game and from now on it will become a new version of Perfect World itself!
The entire client was updated in order to operate now on 64 bit instead of 32 bit. However, both of the executions were kept in tact, in case of players being stuck to 32bit due to outdated components. The new engine should provide a far more stable, smoother and overall better appealing gaming experience, that will hopefully bring everyone joy.
Note: new rendering might cause some skills to have changed colour
The entire lighting and reflection system was completely overworked and should represent the game in a way more realistic manner. It applies to all objects on all maps of the game affected by light
The entire fog system was updated in the sky area and also underwater, for more realistic appearance
For a more realistic appearance of the overall ambient, SSAO was turned on and will hopefully provide a great visual experience to everyone
The water will now be represented a lot more realistic without any white effect in reflection
The grass was completely re-worked for a more realistic appeal
We have added 2 new action buttons:
These 2 new buttons are available in the Skill list menu (Pressing: T) and will have the following functions:
Toggle Charge - Will make you able to either enable or disable the perfect charge cancel on skills, that relay on charging up for their either minimal or full potential of damage dealt. You can place it on your skillbar and enable or disable it at your will, even during combat. Bringing more variation to playstyles for all classes, that contain these type of skills.
Toggle Simple Mode - Is more of an entire system rather than just an action key. It should be mentioned, that it only affects players around you.
It will do the following as for now:
You can use this button whenever you want, it has no restrictions, cooldowns or whatsover to it. You may add it to your skillbar as well and toggle it at any point of the game. We recommend using the simple mode during player clustered situations such as Territory war or Nation wars as well as generally mass PVP orientated situations.
Note: Your skill animation will remain completely intact.
The Squad interface was given a new button: Select All. Which should allow you to select or deselect all class displayed within this menu. For a quicker and more responsive way of finding your target and operating during PVP
This new feature will display the following stats during Territory War:
Hopefully it will lead towards more control during Territory war for both sides and will provide better operating during all phases in Territory war
The server time will now be displayed above your Chars health bar. It will represent the precise time of the server for better tracking of certain events in combination with our guides on our database. It should help newbies especially within the first months on the server. You may disable it and make it disappear at will.
Buff icons, that are above the regular size of buffs, were re-worked to display proper information and provide the player with a precise status
The Macro interface was re-worked to provide the player now with a total of 16 slots, instead of 8 as it was before. The slots are fully functional and work from the left to the right after the row above has ended.
The Unique rewards interface (Golden Chest) was re-worked to display all rewards a player may get at a certain level, previously it couldnt show all of the rewards due to its default small size and limitation in slots
Titles that where in length at 32+ letters used to be displayed with "...." at the end, hiding the full title name. That was now fixed and will show the entire title properly.
Note: They will be exchanged for Yin Yang Twin Stone at the rate of 2:1 Potion. The potions are untrade-able, undroppable etc.